August recap: arm lenses, squad-aware orders and a War Room that reads back
Hey all. August had 50-plus pull requests, and unusually few of them were small. The plan editor learned to get out of your way, orders on the map can now name the squad and the crew behind them, and the War Room stopped just showing you a match and started telling you about it.
There was also a lot of quiet work on something that is not Normandy at all. That one got its own post: Hell Let Loose: Vietnam map support is mostly map-making
🔍 The plan editor gets out of your way
The most common complaint about a good briefing map is that it is a good briefing map. Once the infantry plan, the armor plan, the artillery targets and the recon routes are all on it, nobody can read any of them.
The arm lens. Above the map, in the editor and in a shared brief, you now pick Infantry, Armor, Artillery, Recon or Command. Your own content comes forward; everything else fades to context. It is still there, still clickable, still editable. It is just no longer in the way when you are drawing a tank route across a busy infantry map.
Three details I cared about:
- If the brief knows who you are, it opens on your arm. A tank commander opening the brief on his phone five minutes before kick-off sees the armor plan first, without touching anything.
- Spawns never fade. Garrisons, outposts and airheads stay at full contrast for everyone, whatever lens is active. Where you can spawn is not arm-specific information.
- What you ask to see is never dimmed. Selecting a layer outranks the lens. Drawing on another arm's layer used to produce shapes at quarter opacity. That is fixed.
Three-state focus. The old Declutter toggle became a Focus control that cycles through off, dim and solo. Solo leaves exactly one layer on screen, which suits plans whose layers are meant to be read one after another rather than compared side by side. It is non-destructive in both directions: solo will show a layer you had hidden, and puts your hide toggles back exactly as they were when you leave it. Shared briefs cycle the same three states, and on a phone, tapping a layer in the sheet walks through them.
🚚 Orders that name their squad and crew
Tac markers have carried squad assignments for a while. Routes, lines and arrows now do too. A route bound to a lineup truck shows its driver and how many people ride along, and tapping the truck label (in the editor, in a brief or on a phone) opens the whole crew by name.
The unglamorous half of that work was label legibility: truck labels now stay horizontal at the route's end with a leader line back to the route, and step apart from each other instead of printing on top of one another. Roster squads can be placed and assigned from a phone too, which closes one of the last desktop-only gaps in the editor.
📊 The War Room reads the match back to you
Every clan has had the same debrief. Someone says the second half fell apart, someone else says the armour was never where it was needed, and nobody can prove either, because the scoreboard only records who killed whom, never where anyone was standing when it happened.
If your server runs CRCON, Cadre has been recording that missing half: where players actually were, all match. Until August it gave you a picture and left the reading to you. Now it does some of the reading.
Match reports call out what went wrong. Four things, each one a familiar argument turned into something checkable:
- Spawn discipline. Were people spawning into the fight, or a grid square away from it and walking?
- Rotation. When the match moved, how long did it take you to move with it?
- Squad cohesion. Which squads held together, and which spent the match as five people in five places?
- Collapse. The moment a line stopped being a line.
Each one comes with the match behind it, so a finding is a starting point for the debrief rather than a verdict handed down.
It says nothing rather than something wrong. Three decisions worth knowing about, because they are the difference between a tool you trust and one you learn to ignore:
- A recording that only covers part of a match produces no findings at all. A squad that “fell apart” ten minutes after the recording stopped is not a finding. It is an artefact, and one of those costs more trust than ten real findings earn.
- Players not in a squad are left out of squad scoring, instead of dragging down whichever squad they happen to be nearest.
- Armour, artillery and the commander are not scored for cohesion at all. A tank crew shares one vehicle and an artillery observer belongs forward with the infantry, so scoring them would only ever tell you they were “wrong”.
And the War Room finally has a front page. It had grown into seven tabs and a wall of filters: a lot of screen given to pages that were all, in the end, things about players. It is now four areas, and the one you land on leads with what the tool noticed since you last looked, above your season at a glance: win rate, form, and whether your K/D is trending up or down. Filtering and comparison still exist; they are just no longer the first thing you have to do before the tool tells you anything. Old links still work.
🔎 Semantic search over your own archive
Two searches got smarter. The Help Center now falls back to semantic search when keyword matching finds nothing, so a question phrased in your words rather than mine still lands. And Ask the archive (Pro) searches a clan's own record (briefing notes, match analyses, insight cards) by meaning rather than by string match. “When did we last lose the eastern flank on Foy?” is now a question the tool can answer from your own history.
Every chunk is filtered by clan inside the SQL itself, not in application code. Your archive is yours.
🔧 Under the hood
- Pick players straight off your Discord server when building a lineup.
- Billing can be handed over. Designate a new payer from inside the app, with a nightly sweep that finishes handovers left stuck halfway. Two bugs found and fixed along the way, including a second handover silently downgrading a yearly clan to monthly.
- Annotate zooms on desktop, with a percentage readout.
- Free plan gets three scenarios per playbook, enforced consistently on mobile too rather than only on desktop.
- Layer solo in shared briefs, matching the editor.
- A brief preview bug that claimed every truck had been removed is fixed.
What's next
More of the War Room's position work turning into findings you can act on rather than pictures you have to interpret, and more Vietnam groundwork, which is its own long story.
Almost everything above started as someone in Discord saying “this bit is annoying”. Keep doing that. If you run a Hell Let Loose clan and want to try planning a match on it, Cadre is at app.cadre.gg.
Previously: July recap · After Action, tournament rosters & a smarter staff channel